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Re: [Minios-devel] [UNIKRAFT/LIBLUA PATCH 2/3] Add Makefile.uk and main loop glue code



Hi Justin, please see inline.

On 02.09.19, 04:35, "Justin He (Arm Technology China)" <Justin.He@xxxxxxx> 
wrote:

    Hi Felipe
    
    > -----Original Message-----
    > From: Minios-devel <minios-devel-bounces@xxxxxxxxxxxxxxxxxxxx> On Behalf
    > Of Felipe Huici
    > Sent: 2019年8月28日 23:29
    > To: minios-devel@xxxxxxxxxxxxx
    > Cc: Felipe Huici <felipe.huici@xxxxxxxxx>; Simon Kuenzer
    > <simon.kuenzer@xxxxxxxxx>
    > Subject: [Minios-devel] [UNIKRAFT/LIBLUA PATCH 2/3] Add Makefile.uk and
    > main loop glue code
    >
    > This is a port of lua to Unikraft as an external library. It requires
    > libc, so in your application Makefile the library dependency list
    > should read:
    >
    >            LIBS := ...:$(UK_LIBS)/newlib:$(UK_LIBS)/lua:...
    >
    > Please refer to README.md for information on running it.
    >
    > Signed-off-by: Felipe Huici <felipe.huici@xxxxxxxxx>
    > Signed-off-by: Simon Kuenzer <simon.kuenzer@xxxxxxxxx>
    > ---
    >  Makefile.uk | 100 ++++++++++
    >  lua.c       | 620
    > ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    > ++
    >  2 files changed, 720 insertions(+)
    >  create mode 100644 Makefile.uk
    >  create mode 100644 lua.c
    >
    > diff --git a/Makefile.uk b/Makefile.uk
    > new file mode 100644
    > index 0000000..bdb3093
    > --- /dev/null
    > +++ b/Makefile.uk
    > @@ -0,0 +1,100 @@
    > +#########################################################
    > #######################
    > +# Library registration
    > +#########################################################
    > #######################
    > +$(eval $(call addlib_s,liblua,$(CONFIG_LIBLUA)))
    > +
    > +#########################################################
    > #######################
    > +# Sources
    > +#########################################################
    > #######################
    > +LIBLUA_VERSION=5.3.5
    > +LIBLUA_TARBALL=lua-$(LIBLUA_VERSION)
    > +LIBLUA_URL=https://www.lua.org/ftp/$(LIBLUA_TARBALL).tar.gz
    > +
    > +$(eval $(call fetch,liblua,$(LIBLUA_URL)))
    > +
    > +#########################################################
    > #######################
    > +# Helpers
    > +#########################################################
    > #######################
    > +LIBLUA_SRCS_BASE=$(LIBLUA_ORIGIN)/$(LIBLUA_TARBALL)/src
    > +
    > +#########################################################
    > #######################
    > +# Library includes
    > +#########################################################
    > #######################
    > +# Put public headers of the library to a public folder and export them
    > globally.
    > +# The prepare step below takes care of populating the folder.
    > +$(call mk_sub_build_dir,liblua/include)
    > +CINCLUDES-$(CONFIG_LIBLUA)   += -I$(LIBLUA_BUILD)/include
    > +CPPINCLUDES-$(CONFIG_LIBLUA) += -I$(LIBLUA_BUILD)/include
    > +
    > +# Private headers
    > +LIBLUA_CINCLUDES-y += -I$(LIBLUA_SRCS_BASE)
    > +
    > +#########################################################
    > #######################
    > +# Compilation unit
    > +#########################################################
    > #######################
    > +LIBLUA_CFLAGS-y += -DLUA_COMPAT_5_2
    > +
    > +# Main loop
    > +LIBLUA_SRCS-y += $(LIBLUA_BASE)/lua.c
    > +
    > +# CORE_O
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/lapi.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/lcode.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/lctype.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/ldebug.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/ldo.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/ldump.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/lfunc.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/lgc.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/llex.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/lmem.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/lobject.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/lopcodes.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/lparser.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/lstate.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/lstring.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/ltable.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/ltm.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/lundump.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/lvm.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/lzio.c
    > +
    > +# LIB_O
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/lauxlib.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/lbaselib.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/lbitlib.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/lcorolib.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/ldblib.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/liolib.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/lmathlib.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/loslib.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/lstrlib.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/ltablib.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/lutf8lib.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/loadlib.c
    > +LIBLUA_SRCS-y += $(LIBLUA_SRCS_BASE)/linit.c
    > +
    > +
    > +#########################################################
    > #######################
    > +# libray API headers
    > +#########################################################
    > #######################
    > +$(LIBLUA_SRCS_BASE)/%.h: $(LIBLUA_BUILD)/.origin
    > +     @# empty recipe to enforce dependency to archive extraction
    > +
    > +$(LIBLUA_BUILD)/include/%.h: $(LIBLUA_SRCS_BASE)/%.h
    > +     $(call build_cmd,LN,liblua,$@,\
    > +     ln -sf $< $@)
    > +
    > +$(LIBLUA_SRCS_BASE)/%.hpp: $(LIBLUA_BUILD)/.origin
    > +     @# empty recipe to enforce dependency to archive extraction
    > +
    > +$(LIBLUA_BUILD)/include/%.hpp: $(LIBLUA_SRCS_BASE)/%.hpp
    > +     $(call build_cmd,LN,liblua,$@,\
    > +     ln -sf $< $@)
    > +
    > +# TO_INC
    > +UK_PREPARE += $(LIBLUA_BUILD)/include/lua.h
    > +UK_PREPARE += $(LIBLUA_BUILD)/include/luaconf.h
    > +UK_PREPARE += $(LIBLUA_BUILD)/include/lualib.h
    > +UK_PREPARE += $(LIBLUA_BUILD)/include/lauxlib.h
    > +UK_PREPARE += $(LIBLUA_BUILD)/include/lua.hpp
    > diff --git a/lua.c b/lua.c
    > new file mode 100644
    > index 0000000..8f2f860
    > --- /dev/null
    > +++ b/lua.c
    
    Looks like the standalone lua interpreter originates from
    https://raw.githubusercontent.com/lua/lua/v5.3.5/lua.c
    But I saw some tabs were changed into spaces, is that intentional?
    IMO, it would be better if we changes less
    

> Yes, I used lua.c as basis, and no, that wasn't intentional. For a v2, I 
> think a cleaner approach would be for me to provide the small modifcations to 
> lua.c as a patch file under the library's patches directory. This should not 
> only make the review easier since you'll be able to immediately see just the 
> changes, but it would also simplify the process of upgrading to newer 
> versions in the future.

-- Felipe


    --
    Cheers,
    Justin (Jia He)
    
    
    
    > @@ -0,0 +1,620 @@
    > +/*
    > +** $Id: lua.c,v 1.230.1.1 2017/04/19 17:29:57 roberto Exp $
    > +** Lua stand-alone interpreter
    > +** See Copyright Notice in lua.h
    > +*/
    > +
    > +#define lua_c
    > +
    > +#include "lprefix.h"
    > +
    > +
    > +#include <signal.h>
    > +#include <stdio.h>
    > +#include <stdlib.h>
    > +#include <string.h>
    > +
    > +#include "lua.h"
    > +
    > +#include "lauxlib.h"
    > +#include "lualib.h"
    > +
    > +#include <uk/plat/memory.h>
    > +
    > +#if !defined(LUA_PROMPT)
    > +#define LUA_PROMPT           "> "
    > +#define LUA_PROMPT2          ">> "
    > +#endif
    > +
    > +#if !defined(LUA_PROGNAME)
    > +#define LUA_PROGNAME         "lua"
    > +#endif
    > +
    > +#if !defined(LUA_MAXINPUT)
    > +#define LUA_MAXINPUT         512
    > +#endif
    > +
    > +#if !defined(LUA_INIT_VAR)
    > +#define LUA_INIT_VAR         "LUA_INIT"
    > +#endif
    > +
    > +#define LUA_INITVARVERSION   LUA_INIT_VAR LUA_VERSUFFIX
    > +
    > +
    > +/*
    > +** lua_stdin_is_tty detects whether the standard input is a 'tty' (that
    > +** is, whether we're running lua interactively).
    > +*/
    > +#if !defined(lua_stdin_is_tty)       /* { */
    > +
    > +#if defined(LUA_USE_POSIX)   /* { */
    > +
    > +#include <unistd.h>
    > +#define lua_stdin_is_tty()   isatty(0)
    > +
    > +#elif defined(LUA_USE_WINDOWS)       /* }{ */
    > +
    > +#include <io.h>
    > +#include <windows.h>
    > +
    > +#define lua_stdin_is_tty()   _isatty(_fileno(stdin))
    > +
    > +#else                                /* }{ */
    > +
    > +/* ISO C definition */
    > +#define lua_stdin_is_tty()   1  /* assume stdin is a tty */
    > +
    > +#endif                               /* } */
    > +
    > +#endif                               /* } */
    > +
    > +
    > +/*
    > +** lua_readline defines how to show a prompt and then read a line from
    > +** the standard input.
    > +** lua_saveline defines how to "save" a read line in a "history".
    > +** lua_freeline defines how to free a line read by lua_readline.
    > +*/
    > +#if !defined(lua_readline)   /* { */
    > +
    > +#if defined(LUA_USE_READLINE)        /* { */
    > +
    > +#include <readline/readline.h>
    > +#include <readline/history.h>
    > +#define lua_readline(L,b,p)  ((void)L, ((b)=readline(p)) != NULL)
    > +#define lua_saveline(L,line) ((void)L, add_history(line))
    > +#define lua_freeline(L,b)    ((void)L, free(b))
    > +
    > +#else                                /* }{ */
    > +
    > +#define lua_readline(L,b,p) \
    > +        ((void)L, fputs(p, stdout), fflush(stdout),  /* show prompt */ \
    > +        fgets(b, LUA_MAXINPUT, stdin) != NULL)  /* get line */
    > +#define lua_saveline(L,line) { (void)L; (void)line; }
    > +#define lua_freeline(L,b)    { (void)L; (void)b; }
    > +
    > +#endif                               /* } */
    > +
    > +#endif                               /* } */
    > +
    > +
    > +
    > +
    > +static lua_State *globalL = NULL;
    > +
    > +static const char *progname = LUA_PROGNAME;
    > +
    > +
    > +/*
    > +** Hook set by signal function to stop the interpreter.
    > +*/
    > +static void lstop (lua_State *L, lua_Debug *ar) {
    > +  (void)ar;  /* unused arg. */
    > +  lua_sethook(L, NULL, 0, 0);  /* reset hook */
    > +  luaL_error(L, "interrupted!");
    > +}
    > +
    > +
    > +/*
    > +** Function to be called at a C signal. Because a C signal cannot
    > +** just change a Lua state (as there is no proper synchronization),
    > +** this function only sets a hook that, when called, will stop the
    > +** interpreter.
    > +*/
    > +static void laction (int i) {
    > +  signal(i, SIG_DFL); /* if another SIGINT happens, terminate process */
    > +  lua_sethook(globalL, lstop, LUA_MASKCALL | LUA_MASKRET |
    > LUA_MASKCOUNT, 1);
    > +}
    > +
    > +
    > +static void print_usage (const char *badoption) {
    > +  lua_writestringerror("%s: ", progname);
    > +  if (badoption[1] == 'e' || badoption[1] == 'l')
    > +    lua_writestringerror("'%s' needs argument\n", badoption);
    > +  else
    > +    lua_writestringerror("unrecognized option '%s'\n", badoption);
    > +  lua_writestringerror(
    > +  "usage: %s [options] [script [args]]\n"
    > +  "Available options are:\n"
    > +  "  -e stat  execute string 'stat'\n"
    > +  "  -i       enter interactive mode after executing 'script'\n"
    > +  "  -l name  require library 'name' into global 'name'\n"
    > +  "  -v       show version information\n"
    > +  "  -E       ignore environment variables\n"
    > +  "  --       stop handling options\n"
    > +  "  -        stop handling options and execute stdin\n"
    > +  ,
    > +  progname);
    > +}
    > +
    > +
    > +/*
    > +** Prints an error message, adding the program name in front of it
    > +** (if present)
    > +*/
    > +static void l_message (const char *pname, const char *msg) {
    > +  if (pname) lua_writestringerror("%s: ", pname);
    > +  lua_writestringerror("%s\n", msg);
    > +}
    > +
    > +
    > +/*
    > +** Check whether 'status' is not OK and, if so, prints the error
    > +** message on the top of the stack. It assumes that the error object
    > +** is a string, as it was either generated by Lua or by 'msghandler'.
    > +*/
    > +static int report (lua_State *L, int status) {
    > +  if (status != LUA_OK) {
    > +    const char *msg = lua_tostring(L, -1);
    > +    l_message(progname, msg);
    > +    lua_pop(L, 1);  /* remove message */
    > +  }
    > +  return status;
    > +}
    > +
    > +
    > +/*
    > +** Message handler used to run all chunks
    > +*/
    > +static int msghandler (lua_State *L) {
    > +  const char *msg = lua_tostring(L, 1);
    > +  if (msg == NULL) {  /* is error object not a string? */
    > +    if (luaL_callmeta(L, 1, "__tostring") &&  /* does it have a 
metamethod
    > */
    > +        lua_type(L, -1) == LUA_TSTRING)  /* that produces a string? */
    > +      return 1;  /* that is the message */
    > +    else
    > +      msg = lua_pushfstring(L, "(error object is a %s value)",
    > +                               luaL_typename(L, 1));
    > +  }
    > +  luaL_traceback(L, L, msg, 1);  /* append a standard traceback */
    > +  return 1;  /* return the traceback */
    > +}
    > +
    > +
    > +/*
    > +** Interface to 'lua_pcall', which sets appropriate message function
    > +** and C-signal handler. Used to run all chunks.
    > +*/
    > +static int docall (lua_State *L, int narg, int nres) {
    > +  int status;
    > +  int base = lua_gettop(L) - narg;  /* function index */
    > +  lua_pushcfunction(L, msghandler);  /* push message handler */
    > +  lua_insert(L, base);  /* put it under function and args */
    > +  globalL = L;  /* to be available to 'laction' */
    > +  signal(SIGINT, laction);  /* set C-signal handler */
    > +  status = lua_pcall(L, narg, nres, base);
    > +  signal(SIGINT, SIG_DFL); /* reset C-signal handler */
    > +  lua_remove(L, base);  /* remove message handler from the stack */
    > +  return status;
    > +}
    > +
    > +
    > +static void print_version (void) {
    > +  lua_writestring(LUA_COPYRIGHT, strlen(LUA_COPYRIGHT));
    > +  lua_writeline();
    > +}
    > +
    > +
    > +/*
    > +** Create the 'arg' table, which stores all arguments from the
    > +** command line ('argv'). It should be aligned so that, at index 0,
    > +** it has 'argv[script]', which is the script name. The arguments
    > +** to the script (everything after 'script') go to positive indices;
    > +** other arguments (before the script name) go to negative indices.
    > +** If there is no script name, assume interpreter's name as base.
    > +*/
    > +static void createargtable (lua_State *L, char **argv, int argc, int 
script) {
    > +  int i, narg;
    > +  if (script == argc) script = 0;  /* no script name? */
    > +  narg = argc - (script + 1);  /* number of positive indices */
    > +  lua_createtable(L, narg, script + 1);
    > +  for (i = 0; i < argc; i++) {
    > +    lua_pushstring(L, argv[i]);
    > +    lua_rawseti(L, -2, i - script);
    > +  }
    > +  lua_setglobal(L, "arg");
    > +}
    > +
    > +
    > +static int dochunk (lua_State *L, int status) {
    > +  if (status == LUA_OK) status = docall(L, 0, 0);
    > +  return report(L, status);
    > +}
    > +
    > +
    > +static int dofile (lua_State *L, const char *name) {
    > +  return dochunk(L, luaL_loadfile(L, name));
    > +}
    > +
    > +
    > +static int dostring (lua_State *L, const char *s, const char *name) {
    > +  return dochunk(L, luaL_loadbuffer(L, s, strlen(s), name));
    > +}
    > +
    > +
    > +/*
    > +** Calls 'require(name)' and stores the result in a global variable
    > +** with the given name.
    > +*/
    > +static int dolibrary (lua_State *L, const char *name) {
    > +  int status;
    > +  lua_getglobal(L, "require");
    > +  lua_pushstring(L, name);
    > +  status = docall(L, 1, 1);  /* call 'require(name)' */
    > +  if (status == LUA_OK)
    > +    lua_setglobal(L, name);  /* global[name] = require return */
    > +  return report(L, status);
    > +}
    > +
    > +
    > +/*
    > +** Returns the string to be used as a prompt by the interpreter.
    > +*/
    > +static const char *get_prompt (lua_State *L, int firstline) {
    > +  const char *p;
    > +  lua_getglobal(L, firstline ? "_PROMPT" : "_PROMPT2");
    > +  p = lua_tostring(L, -1);
    > +  if (p == NULL) p = (firstline ? LUA_PROMPT : LUA_PROMPT2);
    > +  return p;
    > +}
    > +
    > +/* mark in error messages for incomplete statements */
    > +#define EOFMARK              "<eof>"
    > +#define marklen              (sizeof(EOFMARK)/sizeof(char) - 1)
    > +
    > +
    > +/*
    > +** Check whether 'status' signals a syntax error and the error
    > +** message at the top of the stack ends with the above mark for
    > +** incomplete statements.
    > +*/
    > +static int incomplete (lua_State *L, int status) {
    > +  if (status == LUA_ERRSYNTAX) {
    > +    size_t lmsg;
    > +    const char *msg = lua_tolstring(L, -1, &lmsg);
    > +    if (lmsg >= marklen && strcmp(msg + lmsg - marklen, EOFMARK) == 0) {
    > +      lua_pop(L, 1);
    > +      return 1;
    > +    }
    > +  }
    > +  return 0;  /* else... */
    > +}
    > +
    > +
    > +/*
    > +** Prompt the user, read a line, and push it into the Lua stack.
    > +*/
    > +static int pushline (lua_State *L, int firstline) {
    > +  char buffer[LUA_MAXINPUT];
    > +  char *b = buffer;
    > +  size_t l;
    > +  const char *prmt = get_prompt(L, firstline);
    > +  int readstatus = lua_readline(L, b, prmt);
    > +  if (readstatus == 0)
    > +    return 0;  /* no input (prompt will be popped by caller) */
    > +  lua_pop(L, 1);  /* remove prompt */
    > +  l = strlen(b);
    > +  if (l > 0 && b[l-1] == '\n')  /* line ends with newline? */
    > +    b[--l] = '\0';  /* remove it */
    > +  if (firstline && b[0] == '=')  /* for compatibility with 5.2, ... */
    > +    lua_pushfstring(L, "return %s", b + 1);  /* change '=' to 'return' */
    > +  else
    > +    lua_pushlstring(L, b, l);
    > +  lua_freeline(L, b);
    > +  return 1;
    > +}
    > +
    > +
    > +/*
    > +** Try to compile line on the stack as 'return <line>;'; on return, stack
    > +** has either compiled chunk or original line (if compilation failed).
    > +*/
    > +static int addreturn (lua_State *L) {
    > +  const char *line = lua_tostring(L, -1);  /* original line */
    > +  const char *retline = lua_pushfstring(L, "return %s;", line);
    > +  int status = luaL_loadbuffer(L, retline, strlen(retline), "=stdin");
    > +  if (status == LUA_OK) {
    > +    lua_remove(L, -2);  /* remove modified line */
    > +    if (line[0] != '\0')  /* non empty? */
    > +      lua_saveline(L, line);  /* keep history */
    > +  }
    > +  else
    > +    lua_pop(L, 2);  /* pop result from 'luaL_loadbuffer' and modified 
line */
    > +  return status;
    > +}
    > +
    > +
    > +/*
    > +** Read multiple lines until a complete Lua statement
    > +*/
    > +static int multiline (lua_State *L) {
    > +  for (;;) {  /* repeat until gets a complete statement */
    > +    size_t len;
    > +    const char *line = lua_tolstring(L, 1, &len);  /* get what it has */
    > +    int status = luaL_loadbuffer(L, line, len, "=stdin");  /* try it */
    > +    if (!incomplete(L, status) || !pushline(L, 0)) {
    > +      lua_saveline(L, line);  /* keep history */
    > +      return status;  /* cannot or should not try to add continuation 
line */
    > +    }
    > +    lua_pushliteral(L, "\n");  /* add newline... */
    > +    lua_insert(L, -2);  /* ...between the two lines */
    > +    lua_concat(L, 3);  /* join them */
    > +  }
    > +}
    > +
    > +
    > +/*
    > +** Read a line and try to load (compile) it first as an expression (by
    > +** adding "return " in front of it) and second as a statement. Return
    > +** the final status of load/call with the resulting function (if any)
    > +** in the top of the stack.
    > +*/
    > +static int loadline (lua_State *L) {
    > +  int status;
    > +  lua_settop(L, 0);
    > +  if (!pushline(L, 1))
    > +    return -1;  /* no input */
    > +  if ((status = addreturn(L)) != LUA_OK)  /* 'return ...' did not work? 
*/
    > +    status = multiline(L);  /* try as command, maybe with continuation 
lines
    > */
    > +  lua_remove(L, 1);  /* remove line from the stack */
    > +  lua_assert(lua_gettop(L) == 1);
    > +  return status;
    > +}
    > +
    > +
    > +/*
    > +** Prints (calling the Lua 'print' function) any values on the stack
    > +*/
    > +static void l_print (lua_State *L) {
    > +  int n = lua_gettop(L);
    > +  if (n > 0) {  /* any result to be printed? */
    > +    luaL_checkstack(L, LUA_MINSTACK, "too many results to print");
    > +    lua_getglobal(L, "print");
    > +    lua_insert(L, 1);
    > +    if (lua_pcall(L, n, 0, 0) != LUA_OK)
    > +      l_message(progname, lua_pushfstring(L, "error calling 'print' 
(%s)",
    > +                                             lua_tostring(L, -1)));
    > +  }
    > +}
    > +
    > +
    > +/*
    > +** Do the REPL: repeatedly read (load) a line, evaluate (call) it, and
    > +** print any results.
    > +*/
    > +static void doREPL (lua_State *L) {
    > +  int status;
    > +  const char *oldprogname = progname;
    > +  progname = NULL;  /* no 'progname' on errors in interactive mode */
    > +  while ((status = loadline(L)) != -1) {
    > +    if (status == LUA_OK)
    > +      status = docall(L, 0, LUA_MULTRET);
    > +    if (status == LUA_OK) l_print(L);
    > +    else report(L, status);
    > +  }
    > +  lua_settop(L, 0);  /* clear stack */
    > +  lua_writeline();
    > +  progname = oldprogname;
    > +}
    > +
    > +
    > +/*
    > +** Push on the stack the contents of table 'arg' from 1 to #arg
    > +*/
    > +static int pushargs (lua_State *L) {
    > +  int i, n;
    > +  if (lua_getglobal(L, "arg") != LUA_TTABLE)
    > +    luaL_error(L, "'arg' is not a table");
    > +  n = (int)luaL_len(L, -1);
    > +  luaL_checkstack(L, n + 3, "too many arguments to script");
    > +  for (i = 1; i <= n; i++)
    > +    lua_rawgeti(L, -i, i);
    > +  lua_remove(L, -i);  /* remove table from the stack */
    > +  return n;
    > +}
    > +
    > +
    > +static int handle_script (lua_State *L, char **argv) {
    > +  int status;
    > +  const char *fname = argv[0];
    > +  if (strcmp(fname, "-") == 0 && strcmp(argv[-1], "--") != 0)
    > +    fname = NULL;  /* stdin */
    > +  status = luaL_loadfile(L, fname);
    > +  if (status == LUA_OK) {
    > +    int n = pushargs(L);  /* push arguments to script */
    > +    status = docall(L, n, LUA_MULTRET);
    > +  }
    > +  return report(L, status);
    > +}
    > +
    > +
    > +
    > +/* bits of various argument indicators in 'args' */
    > +#define has_error    1       /* bad option */
    > +#define has_i                2       /* -i */
    > +#define has_v                4       /* -v */
    > +#define has_e                8       /* -e */
    > +#define has_E                16      /* -E */
    > +
    > +/*
    > +** Traverses all arguments from 'argv', returning a mask with those
    > +** needed before running any Lua code (or an error code if it finds
    > +** any invalid argument). 'first' returns the first not-handled argument
    > +** (either the script name or a bad argument in case of error).
    > +*/
    > +static int collectargs (char **argv, int *first) {
    > +  int args = 0;
    > +  int i;
    > +  for (i = 1; argv[i] != NULL; i++) {
    > +    *first = i;
    > +    if (argv[i][0] != '-')  /* not an option? */
    > +        return args;  /* stop handling options */
    > +    switch (argv[i][1]) {  /* else check option */
    > +      case '-':  /* '--' */
    > +        if (argv[i][2] != '\0')  /* extra characters after '--'? */
    > +          return has_error;  /* invalid option */
    > +        *first = i + 1;
    > +        return args;
    > +      case '\0':  /* '-' */
    > +        return args;  /* script "name" is '-' */
    > +      case 'E':
    > +        if (argv[i][2] != '\0')  /* extra characters after 1st? */
    > +          return has_error;  /* invalid option */
    > +        args |= has_E;
    > +        break;
    > +      case 'i':
    > +        args |= has_i;  /* (-i implies -v) *//* FALLTHROUGH */
    > +      case 'v':
    > +        if (argv[i][2] != '\0')  /* extra characters after 1st? */
    > +          return has_error;  /* invalid option */
    > +        args |= has_v;
    > +        break;
    > +      case 'e':
    > +        args |= has_e;  /* FALLTHROUGH */
    > +      case 'l':  /* both options need an argument */
    > +        if (argv[i][2] == '\0') {  /* no concatenated argument? */
    > +          i++;  /* try next 'argv' */
    > +          if (argv[i] == NULL || argv[i][0] == '-')
    > +            return has_error;  /* no next argument or it is another 
option */
    > +        }
    > +        break;
    > +      default:  /* invalid option */
    > +        return has_error;
    > +    }
    > +  }
    > +  *first = i;  /* no script name */
    > +  return args;
    > +}
    > +
    > +
    > +/*
    > +** Processes options 'e' and 'l', which involve running Lua code.
    > +** Returns 0 if some code raises an error.
    > +*/
    > +static int runargs (lua_State *L, char **argv, int n) {
    > +  int i;
    > +  for (i = 1; i < n; i++) {
    > +    int option = argv[i][1];
    > +    lua_assert(argv[i][0] == '-');  /* already checked */
    > +    if (option == 'e' || option == 'l') {
    > +      int status;
    > +      const char *extra = argv[i] + 2;  /* both options need an argument 
*/
    > +      if (*extra == '\0') extra = argv[++i];
    > +      lua_assert(extra != NULL);
    > +      status = (option == 'e')
    > +               ? dostring(L, extra, "=(command line)")
    > +               : dolibrary(L, extra);
    > +      if (status != LUA_OK) return 0;
    > +    }
    > +  }
    > +  return 1;
    > +}
    > +
    > +
    > +
    > +static int handle_luainit (lua_State *L) {
    > +  const char *name = "=" LUA_INITVARVERSION;
    > +  const char *init = getenv(name + 1);
    > +  if (init == NULL) {
    > +    name = "=" LUA_INIT_VAR;
    > +    init = getenv(name + 1);  /* try alternative name */
    > +  }
    > +  if (init == NULL) return LUA_OK;
    > +  else if (init[0] == '@')
    > +    return dofile(L, init+1);
    > +  else
    > +    return dostring(L, init, name);
    > +}
    > +
    > +
    > +/*
    > +** Main body of stand-alone interpreter (to be called in protected mode).
    > +** Reads the options and handles them all.
    > +*/
    > +static int pmain (lua_State *L) {
    > +  int argc = (int)lua_tointeger(L, 1);
    > +  char **argv = (char **)lua_touserdata(L, 2);
    > +  int script;
    > +  struct ukplat_memregion_desc img;
    > +  char *cstr;
    > +
    > +  int args = collectargs(argv, &script);
    > +  luaL_checkversion(L);  /* check that interpreter has correct version */
    > +  if (argv[0] && argv[0][0]) progname = argv[0];
    > +  if (args == has_error) {  /* bad arg? */
    > +    print_usage(argv[script]);  /* 'script' has index of bad arg. */
    > +    return 0;
    > +  }
    > +  if (args & has_v)  /* option '-v'? */
    > +    print_version();
    > +  if (args & has_E) {  /* option '-E'? */
    > +    lua_pushboolean(L, 1);  /* signal for libraries to ignore env. vars. 
*/
    > +    lua_setfield(L, LUA_REGISTRYINDEX, "LUA_NOENV");
    > +  }
    > +  luaL_openlibs(L);  /* open standard libraries */
    > +  createargtable(L, argv, argc, script);  /* create table 'arg' */
    > +  if (!(args & has_E)) {  /* no option '-E'? */
    > +    if (handle_luainit(L) != LUA_OK)  /* run LUA_INIT */
    > +      return 0;  /* error running LUA_INIT */
    > +  }
    > +  if (!runargs(L, argv, script))  /* execute arguments -e and -l */
    > +    return 0;  /* something failed */
    > +  if (script < argc &&  /* execute main script (if there is one) */
    > +      handle_script(L, argv + script) != LUA_OK)
    > +    return 0;
    > +  if (args & has_i)  /* -i option? */
    > +    doREPL(L);  /* do read-eval-print loop */
    > +  /* see if script is available from initrd */
    > +  else if (ukplat_memregion_find_initrd0(&img) >= 0) {
    > +    cstr = (char *)img.base;
    > +    dostring(L, cstr, "initrd");
    > +  }
    > +  else if (script == argc && !(args & (has_e | has_v))) {  /* no 
arguments?
    > */
    > +    if (lua_stdin_is_tty()) {  /* running in interactive mode? */
    > +      print_version();
    > +      doREPL(L);  /* do read-eval-print loop */
    > +    }
    > +    else dofile(L, NULL);  /* executes stdin as a file */
    > +  }
    > +  lua_pushboolean(L, 1);  /* signal no errors */
    > +  return 1;
    > +}
    > +
    > +
    > +int lua_main (int argc, char **argv) {
    > +  int status, result;
    > +  lua_State *L = luaL_newstate();  /* create state */
    > +  if (L == NULL) {
    > +    l_message(argv[0], "cannot create state: not enough memory");
    > +    return EXIT_FAILURE;
    > +  }
    > +  lua_pushcfunction(L, &pmain);  /* to call 'pmain' in protected mode */
    > +  lua_pushinteger(L, argc);  /* 1st argument */
    > +  lua_pushlightuserdata(L, argv); /* 2nd argument */
    > +  status = lua_pcall(L, 2, 1, 0);  /* do the call */
    > +  result = lua_toboolean(L, -1);  /* get result */
    > +  report(L, status);
    > +  lua_close(L);
    > +  return (result && status == LUA_OK) ? EXIT_SUCCESS : EXIT_FAILURE;
    > +}
    > +
    > --
    > 2.11.0
    >
    >
    > _______________________________________________
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