[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [PATCH 5/5] Lazily construct slab objects
On 31/08/2022 17:49, Martin Harvey wrote: This will help our resource usage issues as well as Owen's gnttab work. I have checked, and unless he modified more source files, this does not currently conflict with anything Owen has in the works. Approved, MCH. Cool, thanks. If I don't hear in any dissenting voice I'll push these tomorrow. Paul -----Original Message----- From: win-pv-devel <win-pv-devel-bounces@xxxxxxxxxxxxxxxxxxxx> On Behalf Of Paul Durrant Sent: 31 August 2022 17:24 To: win-pv-devel@xxxxxxxxxxxxxxxxxxxx Cc: Paul Durrant <pdurrant@xxxxxxxxxx> Subject: [PATCH 5/5] Lazily construct slab objects [CAUTION - EXTERNAL EMAIL] DO NOT reply, click links, or open attachments unless you have verified the sender and know the content is safe. From: Paul Durrant <pdurrant@xxxxxxxxxx> To avoid a large overhead in both time and potemtially space when a new slab is created, only construct objects as they are allocated. When they are freed we keep them constructed to increase the chance of finding an already- constructed object during subsequent allocations. Signed-off-by: Paul Durrant <pdurrant@xxxxxxxxxx>
|
Lists.xenproject.org is hosted with RackSpace, monitoring our |