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RE: [PATCH 5/5] Lazily construct slab objects


  • To: Paul Durrant <xadimgnik@xxxxxxxxx>, "win-pv-devel@xxxxxxxxxxxxxxxxxxxx" <win-pv-devel@xxxxxxxxxxxxxxxxxxxx>
  • From: Owen Smith <owen.smith@xxxxxxxxxx>
  • Date: Wed, 7 Sep 2022 08:53:04 +0000
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  • Thread-topic: [PATCH 5/5] Lazily construct slab objects

-----Original Message-----
From: win-pv-devel <win-pv-devel-bounces@xxxxxxxxxxxxxxxxxxxx> On Behalf Of 
Paul Durrant
Sent: 31 August 2022 18:01
To: win-pv-devel@xxxxxxxxxxxxxxxxxxxx
Subject: Re: [PATCH 5/5] Lazily construct slab objects

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unless you have verified the sender and know the content is safe.

On 31/08/2022 17:49, Martin Harvey wrote:
> 
> This will help our resource usage issues as well as Owen's gnttab work. I 
> have checked, and unless he modified more source files, this does not 
> currently conflict with anything Owen has in the works.
> 
> Approved, MCH.
> 

Cool, thanks. If I don't hear in any dissenting voice I'll push these tomorrow.

   Paul


This does not fit with the CACHE changes to a FreeList, but should work very 
similarly. The XenVif GNTTAB caches should only create 2 slabs, 1 will be fully 
populated (253 objects, unless the header efficiency improves this) and 1 will 
be partially populated (7 objects). This should also help with some of XenVbds 
buffer CACHEs, where each object internally allocates a PAGE of memory, which 
should resolve another issue I've seen (will bump our internal ref for testing 
now)

Patches look good to me.

Owen


> 
> -----Original Message-----
> From: win-pv-devel <win-pv-devel-bounces@xxxxxxxxxxxxxxxxxxxx> On 
> Behalf Of Paul Durrant
> Sent: 31 August 2022 17:24
> To: win-pv-devel@xxxxxxxxxxxxxxxxxxxx
> Cc: Paul Durrant <pdurrant@xxxxxxxxxx>
> Subject: [PATCH 5/5] Lazily construct slab objects
> 
> [CAUTION - EXTERNAL EMAIL] DO NOT reply, click links, or open attachments 
> unless you have verified the sender and know the content is safe.
> 
> From: Paul Durrant <pdurrant@xxxxxxxxxx>
> 
> To avoid a large overhead in both time and potemtially space when a new slab 
> is created, only construct objects as they are allocated. When they are freed 
> we keep them constructed to increase the chance of finding an already- 
> constructed object during subsequent allocations.
> 
> Signed-off-by: Paul Durrant <pdurrant@xxxxxxxxxx>
> 
> 



 


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