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[PATCH 1/2] Check for zero byte allocations



Avoid attempting to allocate zero byte buffers, which can lead to
inefficiencies in pool memory usage.

Suggested-by: Matthew Sykes <matthew.sykes@xxxxxxxxxx>
Signed-off-by: Owen Smith <owen.smith@xxxxxxxxx>
---
 src/common/util.h | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/common/util.h b/src/common/util.h
index 867f1bb..e60ebbf 100644
--- a/src/common/util.h
+++ b/src/common/util.h
@@ -153,6 +153,9 @@ __AllocatePoolWithTag(
     __analysis_assume(PoolType == NonPagedPool ||
                       PoolType == PagedPool);
 
+    if (NumberOfBytes == 0)
+        return NULL;
+
 #if (_MSC_VER >= 1928) // VS 16.9 (EWDK 20344 or later)
     Buffer = ExAllocatePoolUninitialized(PoolType, NumberOfBytes, Tag);
 #else
-- 
2.39.0.windows.1




 


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