[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [PATCH 1/2] Check for zero byte allocations
Avoid attempting to allocate zero byte buffers, which can lead to inefficiencies in pool memory usage. Suggested-by: Matthew Sykes <matthew.sykes@xxxxxxxxxx> Signed-off-by: Owen Smith <owen.smith@xxxxxxxxx> --- src/common/util.h | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/common/util.h b/src/common/util.h index 867f1bb..e60ebbf 100644 --- a/src/common/util.h +++ b/src/common/util.h @@ -153,6 +153,9 @@ __AllocatePoolWithTag( __analysis_assume(PoolType == NonPagedPool || PoolType == PagedPool); + if (NumberOfBytes == 0) + return NULL; + #if (_MSC_VER >= 1928) // VS 16.9 (EWDK 20344 or later) Buffer = ExAllocatePoolUninitialized(PoolType, NumberOfBytes, Tag); #else -- 2.39.0.windows.1
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