[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [win-pv-devel] [PATCH 3/3] Significant changes to decision making; some new roles and minor changes
On 12/08/2016 13:41, "Jan Beulich" <JBeulich@xxxxxxxx> wrote: >>>> On 12.08.16 at 01:13, <lars.kurth@xxxxxxxxxx> wrote: >> +### Lazy Consensus {#lazyconsensus} >> + >> +Lazy Consensus is a useful technique to make decisions for specific >>proposals >> +which are not covered by the Review Then Commit Policy or do not >>require a more >> +formal decison (see below). Lazy Consensus is extremely useful, when >>you don't >> +anticipate any objections, or to gage whether there are objections to >>a >> +proposal. To make use of it, post something like the following on the >>project's >> +mailing list (or some other communication channel): >> >> >>------------------------------------------------------------------------- >>------------ >> - ISSUES TO BE ADDRESSED LATER: >> - - The "Consensus Decision Making" section is totally wrong. It >>does not describe >> - "Lazy Consensus" >> + Should we set a fixed time-frame? If so what? >> >>------------------------------------------------------------------------- >>------------ >> >> -Sub-projects or teams hosted on Xenproject.org are normally >>auto-governing and >> -driven by the people who volunteer for the job. This functions well >>for most >> -cases. When more formal decision making and coordination is required, >>decisions >> -are taken with a lazy consensus approach: a few positive votes with no >>negative >> -vote are enough to get going. >> + > I am assuming we are agreed on X and am going to assume lazy >>consensus: < >> + > if there are no objections within the next seven days. >> < >> + >> +You should however ensure that all relevant stake-holders which may >>object are >> +explicitly CC'ed, such as relevant maintainers or committers, ensure >>that >> +**lazy consensus** is in the body of your message (this helps set up >>mail >> +filters) and choose a reasonable time-frame. If it is unclear who the >>relevant >> +stake-holders are, the project leadership can nominate a group of >>stake-holders >> +to decide, or may choose to own the decision collectively and resolve >>it. >> + >> +Objections by stake-holders should be expressed using the [conventions >> +above](#expressingopinion) to make disagreements easily identifiable. >> + >> +__Passed/Failed:__ >> + >> +- Failed: A single **-2** by a stake-holder whose approval is >>necessary >> +- Failed: **-1**'s by all stake-holder whose approval is necessary >> +- Passed: In all other situations > >Hmm, that means all -1's except a single 0 would already be a pass? That is not the intention. If we have only -1's and 0's it should be a fail. Let me fix this in the next revisions. How about: +- Failed: Only **-1** or **0** votes by all stake-holder whose approval is necessary Although maybe someone can come up with a clearer way to express this. >> + Let me express this as an algorithm. >> + >> + treshhold=2/3; >> + active='number of active members'; (7 for the Hypervisor >>project; IanC is inactive) >> + favour='number of +1 and +2 votes' >> + against='number of -1 and -2 votes' >> + strong-against='number -2 votes'; just added this as a sanity >>check >> + >> + One open question is what to do with 0-votes. We could introduce a >>rule discounting >> + 0 votes (let's call it 0-rule). If someone votes 0, we assume they >>really don't care >> + about the outcome and are considered inactive for the purpose of >>the vote. >> + >> + In that case: >> + >> + active -= 0-votes; >> + >> + Without the 0-rule: >> + - to pass: favour/active >= treshhold >> + to pass: with active==7, favour >= 5 >> + in other words, 3 (0,-1,-2)-votes block the proposal as we cant >>achieve favour>=5 >> + >> + With the 0-rule, let's consider 1, 2 or 3 0-votes >> + 1=>6: to pass: favour >=4 >> + in other words, 3 (-1,-2)-votes block the proposal >> + 2=>5: to pass: favour >=4 >> + in other words, 2 (-1,-2)-vote blocks the proposal >> + 3=>4: to pass: favour >=3 >> + in other words, 2 (-1,-2)-vote blocks the proposal >> + >> + Looking at the arithmetic, it does probably make sense to go for >>the 0-rule. If we >> + do, there ought to be more votes in favour of a proposal, than >>0-votes. >> + >> + On the other hand, not having the 0-rule forces everyone to form >>an opinion, >> + otherise we will find it hard to make decisions. But in some >>cases, forming an >> + opinion costs significant mental capacity. >> + >> + It would also allow us to remove the complexity of differentiating >>between >> + active and non-active leadership team members by assuming that no >>vote, equals >> + a "0" vote. >> + >> + Opinions? > >I'm in favor of the "with 0-rule" variant. That's what I assumed most people would go for and which is (hopefully correctly) implemented in the rules above the comment section. Regards Lars _______________________________________________ win-pv-devel mailing list win-pv-devel@xxxxxxxxxxxxxxxxxxxx https://lists.xenproject.org/cgi-bin/mailman/listinfo/win-pv-devel
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