[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [win-pv-devel] [PATCH 3/3] Significant changes to decision making; some new roles and minor changes
On Fri, Aug 12, 2016 at 12:13:46AM +0100, Lars Kurth wrote: [...] > +The table below maps active votes against votes needed to pass: > + > + ---------------------------- --- -- -- -- -- -- -- -- -- > + **Active Votes** 10 9 8 7 6 5 4 3 2 > + **+1 votes needed to pass** 7 6 6 5 4 4 3 2 2 > + ---------------------------- --- -- -- -- -- -- -- -- -- > + > + > ------------------------------------------------------------------------------------- > + This comment section contains some examples that have influenced the > section above. > + > + Let me express this as an algorithm. > + > + treshhold=2/3; > + active='number of active members'; (7 for the Hypervisor project; IanC > is inactive) > + favour='number of +1 and +2 votes' > + against='number of -1 and -2 votes' > + strong-against='number -2 votes'; just added this as a sanity check > + > + One open question is what to do with 0-votes. We could introduce a rule > discounting > + 0 votes (let's call it 0-rule). If someone votes 0, we assume they > really don't care > + about the outcome and are considered inactive for the purpose of the > vote. > + > + In that case: > + > + active -= 0-votes; > + > + Without the 0-rule: > + - to pass: favour/active >= treshhold > + to pass: with active==7, favour >= 5 > + in other words, 3 (0,-1,-2)-votes block the proposal as we cant > achieve favour>=5 > + > + With the 0-rule, let's consider 1, 2 or 3 0-votes > + 1=>6: to pass: favour >=4 > + in other words, 3 (-1,-2)-votes block the proposal > + 2=>5: to pass: favour >=4 > + in other words, 2 (-1,-2)-vote blocks the proposal > + 3=>4: to pass: favour >=3 > + in other words, 2 (-1,-2)-vote blocks the proposal > + > + Looking at the arithmetic, it does probably make sense to go for the > 0-rule. If we > + do, there ought to be more votes in favour of a proposal, than 0-votes. > + > + On the other hand, not having the 0-rule forces everyone to form an > opinion, > + otherise we will find it hard to make decisions. But in some cases, > forming an > + opinion costs significant mental capacity. > + > + It would also allow us to remove the complexity of differentiating > between > + active and non-active leadership team members by assuming that no vote, > equals > + a "0" vote. > + > + Opinions? > I'm in favour of having 0-rule here. Wei. _______________________________________________ win-pv-devel mailing list win-pv-devel@xxxxxxxxxxxxxxxxxxxx https://lists.xenproject.org/cgi-bin/mailman/listinfo/win-pv-devel
|
Lists.xenproject.org is hosted with RackSpace, monitoring our |