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RE: [Xen-devel] [PATCH] Fix SDL mouse invisible wall

  • To: "Anthony Liguori" <aliguori@xxxxxxxxxx>
  • From: "Dugger, Donald D" <donald.d.dugger@xxxxxxxxx>
  • Date: Wed, 14 Jun 2006 10:06:10 -0700
  • Cc: xen-devel@xxxxxxxxxxxxxxxxxxx
  • Delivery-date: Wed, 14 Jun 2006 10:09:20 -0700
  • List-id: Xen developer discussion <xen-devel.lists.xensource.com>
  • Thread-index: AcaP1EflFt1WIKTVSGCGsYN1djj62wAAEg6w
  • Thread-topic: [Xen-devel] [PATCH] Fix SDL mouse invisible wall


Since I sent it I figured it was my responsibility (and I'm certainly
fine with that) but adding yours just guarantees we're correct.

Don Dugger
"Censeo Toto nos in Kansa esse decisse." - D. Gale
Ph: (303)440-1368 

>-----Original Message-----
>From: Anthony Liguori [mailto:aliguori@xxxxxxxxxx] 
>Sent: Wednesday, June 14, 2006 11:01 AM
>To: Dugger, Donald D
>Cc: xen-devel@xxxxxxxxxxxxxxxxxxx
>Subject: Re: [Xen-devel] [PATCH] Fix SDL mouse invisible wall
>It's rather curious as to whether this one needs my 
>Signed-off-by since 
>this is my patch verbatim :-)
>Just in case, Signed-off-by: Anthony Liguori <aliguori@xxxxxxxxxx> :-)
>Anthony Liguori
>Donald D. Dugger wrote:
>> Thanks to Anthony Liquori off the QEMU mailing list for this 
>SDL mouse
>> fix.  The new mouse code can hit situation where it won't move past
>> `invisible wall` on the screen.  This patch fixes that problem.
>> Signed-off-by: Don Dugger <donald.d.dugger@xxxxxxxxx>

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