[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [Xen-devel] [PATCH 03/11] qspinlock: Add pending bit
On Jun 17, 2014 6:25 PM, Waiman Long <waiman.long@xxxxxx> wrote: > > On 06/17/2014 05:10 PM, Konrad Rzeszutek Wilk wrote: > > On Tue, Jun 17, 2014 at 05:07:29PM -0400, Konrad Rzeszutek Wilk wrote: > >> On Tue, Jun 17, 2014 at 04:51:57PM -0400, Waiman Long wrote: > >>> On 06/17/2014 04:36 PM, Konrad Rzeszutek Wilk wrote: > >>>> On Sun, Jun 15, 2014 at 02:47:00PM +0200, Peter Zijlstra wrote: > >>>>> Because the qspinlock needs to touch a second cacheline; add a pending > >>>>> bit and allow a single in-word spinner before we punt to the second > >>>>> cacheline. > >>>> Could you add this in the description please: > >>>> > >>>> And by second cacheline we mean the local 'node'. That is the: > >>>> mcs_nodes[0] and mcs_nodes[idx] > >>>> > >>>> Perhaps it might be better then to split this in the header file > >>>> as this is trying to not be a slowpath code - but rather - a > >>>> pre-slow-path-lets-try-if-we can do another cmpxchg in case > >>>> the unlocker has just unlocked itself. > >>>> > >>>> So something like: > >>>> > >>>> diff --git a/include/asm-generic/qspinlock.h > >>>> b/include/asm-generic/qspinlock.h > >>>> index e8a7ae8..29cc9c7 100644 > >>>> --- a/include/asm-generic/qspinlock.h > >>>> +++ b/include/asm-generic/qspinlock.h > >>>> @@ -75,11 +75,21 @@ extern void queue_spin_lock_slowpath(struct > >>>> qspinlock *lock, u32 val); > >>>>ÂÂÂ */ > >>>>ÂÂ static __always_inline void queue_spin_lock(struct qspinlock *lock) > >>>>ÂÂ { > >>>> - u32 val; > >>>> + u32 val, new; > >>>> > >>>>ÂÂ val = atomic_cmpxchg(&lock->val, 0, _Q_LOCKED_VAL); > >>>>ÂÂ if (likely(val == 0)) > >>>>ÂÂ return; > >>>> + > >>>> + /* One more attempt - but if we fail mark it as pending. */ > >>>> + if (val == _Q_LOCKED_VAL) { > >>>> + new = Q_LOCKED_VAL |_Q_PENDING_VAL; > >>>> + > >>>> + old = atomic_cmpxchg(&lock->val, val, new); > >>>> + if (old == _Q_LOCKED_VAL) /* YEEY! */ > >>>> + return; > >>> No, it can leave like that. The unlock path will not clear the pending > >>> bit. > >> Err, you are right. It needs to go back in the slowpath. > > What I should have wrote is: > > > > if (old == 0) /* YEEY */ > >ÂÂÂ return; > > Unfortunately, that still doesn't work. If old is 0, it just meant the > cmpxchg failed. It still haven't got the lock. > > As that would the same thing as this patch does on the pending bit - that > > is if we can on the second compare and exchange set the pending bit (and > > the > > lock) and the lock has been released - we are good. > > That is not true. When the lock is freed, the pending bit holder will > still have to clear the pending bit and set the lock bit as is done in > the slowpath. We cannot skip the step here. The problem of moving the > pending code here is that it includes a wait loop which we don't want to > put in the fastpath. > > > > And it is a quick path. > > > >>> We are trying to make the fastpath as simple as possible as it may be > >>> inlined. The complexity of the queue spinlock is in the slowpath. > >> Sure, but then it shouldn't be called slowpath anymore as it is not > >> slow. It is a combination of fast path (the potential chance of > >> grabbing the lock and setting the pending lock) and the real slow > >> path (the queuing). Perhaps it should be called 'queue_spinlock_complex' ? > >> > > I forgot to mention - that was the crux of my comments - just change > > the slowpath to complex name at that point to better reflect what > > it does. > > Actually in my v11 patch, I subdivided the slowpath into a slowpath for > the pending code and slowerpath for actual queuing. Perhaps, we could > use quickpath and slowpath instead. Anyway, it is a minor detail that we > can discuss after the core code get merged. > > -Longman Why not do it the right way the first time around? That aside - these optimization - seem to make the code harder to read. And they do remind me of the scheduler code in 2.6.x which was based on heuristics - and eventually ripped out. So are these optimizations based on turning off certain hardware features? Say hardware prefetching? What I am getting at - can the hardware do this at some point (or perhaps already does on IvyBridge-EX?) - that is prefetch the per-cpu areas so they are always hot? And rendering this optimization not needed? Thanks! _______________________________________________ Xen-devel mailing list Xen-devel@xxxxxxxxxxxxx http://lists.xen.org/xen-devel
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