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Re: [Xen-devel] Kbuild and Kconfig



On 02/09/15 18:50, Doug Goldstein wrote:
> I just wanted to bring this to a top level post since Jonathan Creekmore
> and myself have talked with a few maintainers in different threads and
> on IRC about potentially using Kconfig and/or Kbuild for Xen. Basically
> I would like to get a rough idea on what the Xen community wants the
> system to look like before starting work on it to both save myself time
> and save maintainers review cycles. So that being said rough proposal as
> follows:
>
> * target only the xen/ directory tree (i.e. not the toolstack, stubdoms
> or docs)
> * split top level config bits to not affect xen/ tree (currently only
> XSM_ENABLE / FLASK_ENABLE do)
> * convert xen/ to Kbuild first and merge this in (since Kconfig relies
> on Kbuild-y bits which can be undone but if we're going to go to Kbuild
> in the end why undo it and then redo it)
> * convert existing xen/ config bits into Kconfig and merge that in
>
> Jonathan and I, in a former life, converted a project to Kbuild and
> Kconfig successfully. I have looked at starting with
> https://github.com/masahir0y/kbuild_skeleton while the tree is fairly
> old it does separate out the build bits from the Linux specific bits
> pretty nicely while removing module support which arguably is the most
> complicated part. Alternatively we could start with Linux 4.2 if that's
> more desirable.

Thinking longterm, it would be nice to have xen, tools and stubdoms
covered by a system like this (I cant immediately see how any of this
would be usefully applied to docs/).

Therefore, so long as the eventual plan doesn't preclude this (and it
doesn't appear to), I have no specific concerns with this proposal.

I will defer to your judgement as to which is the correct path to take
to end up with a Kconfig system, as you clearly have more experience
than I have in this area.  If that means doing both Kconfig and Kbuild
at the same time as it is less net work, then fine.  (I will certainly
be happier with a more Kbuild-like system where I can sensibly do
out-of-tree builds).

~Andrew

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