[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [QEMU PATCH v5 10/13] virtio-gpu: Resource UUID
On Sat, Sep 16, 2023 at 12:48:14AM +0800, Akihiko Odaki wrote: > On 2023/09/15 20:11, Huang Rui wrote: > > From: Antonio Caggiano <antonio.caggiano@xxxxxxxxxxxxx> > > > > Enable resource UUID feature and implement command resource assign UUID. > > This is done by introducing a hash table to map resource IDs to their > > UUIDs. > > > > Signed-off-by: Antonio Caggiano <antonio.caggiano@xxxxxxxxxxxxx> > > Signed-off-by: Huang Rui <ray.huang@xxxxxxx> > > --- > > > > V4 -> V5: > > - Add virtio migration handling for uuid (Akihiko) > > - Adjust sequence to allocate gpu resource before virglrender resource > > creation (Akihiko) > > - Clean up (Akihiko) > > > > hw/display/trace-events | 1 + > > hw/display/virtio-gpu-base.c | 2 ++ > > hw/display/virtio-gpu-virgl.c | 21 ++++++++++++ > > hw/display/virtio-gpu.c | 58 ++++++++++++++++++++++++++++++++++ > > include/hw/virtio/virtio-gpu.h | 6 ++++ > > 5 files changed, 88 insertions(+) > > > > diff --git a/hw/display/trace-events b/hw/display/trace-events > > index 2336a0ca15..54d6894c59 100644 > > --- a/hw/display/trace-events > > +++ b/hw/display/trace-events > > @@ -41,6 +41,7 @@ virtio_gpu_cmd_res_create_blob(uint32_t res, uint64_t > > size) "res 0x%x, size %" P > > virtio_gpu_cmd_res_unref(uint32_t res) "res 0x%x" > > virtio_gpu_cmd_res_back_attach(uint32_t res) "res 0x%x" > > virtio_gpu_cmd_res_back_detach(uint32_t res) "res 0x%x" > > +virtio_gpu_cmd_res_assign_uuid(uint32_t res) "res 0x%x" > > virtio_gpu_cmd_res_xfer_toh_2d(uint32_t res) "res 0x%x" > > virtio_gpu_cmd_res_xfer_toh_3d(uint32_t res) "res 0x%x" > > virtio_gpu_cmd_res_xfer_fromh_3d(uint32_t res) "res 0x%x" > > diff --git a/hw/display/virtio-gpu-base.c b/hw/display/virtio-gpu-base.c > > index 4f2b0ba1f3..f44388715c 100644 > > --- a/hw/display/virtio-gpu-base.c > > +++ b/hw/display/virtio-gpu-base.c > > @@ -236,6 +236,8 @@ virtio_gpu_base_get_features(VirtIODevice *vdev, > > uint64_t features, > > features |= (1 << VIRTIO_GPU_F_CONTEXT_INIT); > > } > > > > + features |= (1 << VIRTIO_GPU_F_RESOURCE_UUID); > > + > > return features; > > } > > > > diff --git a/hw/display/virtio-gpu-virgl.c b/hw/display/virtio-gpu-virgl.c > > index 563a6f2f58..8a017dbeb4 100644 > > --- a/hw/display/virtio-gpu-virgl.c > > +++ b/hw/display/virtio-gpu-virgl.c > > @@ -36,11 +36,20 @@ static void virgl_cmd_create_resource_2d(VirtIOGPU *g, > > { > > struct virtio_gpu_resource_create_2d c2d; > > struct virgl_renderer_resource_create_args args; > > + struct virtio_gpu_simple_resource *res; > > > > VIRTIO_GPU_FILL_CMD(c2d); > > trace_virtio_gpu_cmd_res_create_2d(c2d.resource_id, c2d.format, > > c2d.width, c2d.height); > > > > + res = g_new0(struct virtio_gpu_simple_resource, 1); > > + if (!res) { > > + cmd->error = VIRTIO_GPU_RESP_ERR_OUT_OF_MEMORY; > > + return; > > + } > > + res->resource_id = c2d.resource_id; > > + QTAILQ_INSERT_HEAD(&g->reslist, res, next); > > + > > The struct virtio_gpu_simple_resource for a resource created with > virgl_cmd_create_resource_2d() and virgl_resource_attach_backing() will > not have iov and iov_cnt set, which is inconsistent with > virgl_cmd_resource_create_blob(). > OK, so we should find out the resource in virgl_resource_attach_backing(), and set the related iov and iov_cnt for this resource to align with blob memory. > > args.handle = c2d.resource_id; > > args.target = 2; > > args.format = c2d.format; > > @@ -60,11 +69,20 @@ static void virgl_cmd_create_resource_3d(VirtIOGPU *g, > > { > > struct virtio_gpu_resource_create_3d c3d; > > struct virgl_renderer_resource_create_args args; > > + struct virtio_gpu_simple_resource *res; > > > > VIRTIO_GPU_FILL_CMD(c3d); > > trace_virtio_gpu_cmd_res_create_3d(c3d.resource_id, c3d.format, > > c3d.width, c3d.height, c3d.depth); > > > > + res = g_new0(struct virtio_gpu_simple_resource, 1); > > + if (!res) { > > + cmd->error = VIRTIO_GPU_RESP_ERR_OUT_OF_MEMORY; > > + return; > > + } > > + res->resource_id = c3d.resource_id; > > + QTAILQ_INSERT_HEAD(&g->reslist, res, next); > > + > > args.handle = c3d.resource_id; > > args.target = c3d.target; > > args.format = c3d.format; > > @@ -682,6 +700,9 @@ void virtio_gpu_virgl_process_cmd(VirtIOGPU *g, > > /* TODO add security */ > > virgl_cmd_ctx_detach_resource(g, cmd); > > break; > > + case VIRTIO_GPU_CMD_RESOURCE_ASSIGN_UUID: > > + virtio_gpu_resource_assign_uuid(g, cmd); > > + break; > > case VIRTIO_GPU_CMD_GET_CAPSET_INFO: > > virgl_cmd_get_capset_info(g, cmd); > > break; > > diff --git a/hw/display/virtio-gpu.c b/hw/display/virtio-gpu.c > > index cc4c1f81bb..44414c1c5e 100644 > > --- a/hw/display/virtio-gpu.c > > +++ b/hw/display/virtio-gpu.c > > @@ -966,6 +966,38 @@ virtio_gpu_resource_detach_backing(VirtIOGPU *g, > > virtio_gpu_cleanup_mapping(g, res); > > } > > > > +void virtio_gpu_resource_assign_uuid(VirtIOGPU *g, > > + struct virtio_gpu_ctrl_command *cmd) > > +{ > > + struct virtio_gpu_simple_resource *res; > > + struct virtio_gpu_resource_assign_uuid assign; > > + struct virtio_gpu_resp_resource_uuid resp; > > + QemuUUID *uuid; > > + > > + VIRTIO_GPU_FILL_CMD(assign); > > + virtio_gpu_bswap_32(&assign, sizeof(assign)); > > + trace_virtio_gpu_cmd_res_assign_uuid(assign.resource_id); > > + > > + res = virtio_gpu_find_check_resource(g, assign.resource_id, false, > > __func__, &cmd->error); > > + if (!res) { > > + return; > > + } > > + > > + memset(&resp, 0, sizeof(resp)); > > + resp.hdr.type = VIRTIO_GPU_RESP_OK_RESOURCE_UUID; > > + > > + uuid = g_hash_table_lookup(g->resource_uuids, > > GUINT_TO_POINTER(assign.resource_id)); > > + if (!uuid) { > > + uuid = g_new(QemuUUID, 1); > > + qemu_uuid_generate(uuid); > > + g_hash_table_insert(g->resource_uuids, > > GUINT_TO_POINTER(assign.resource_id), uuid); > > + res->has_uuid = true; > > + } > > What about embedding uuid into struct virtio_gpu_simple_resource? You > will not need to maintain another table in this way. Yes, agree. Will update it in V6. Thanks, Ray
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