[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [PATCH v3 1/3] stdvga: fix screen blanking
In case the display surface uses a shared buffer (i.e. uses vga vram directly instead of a shadow) go unshare the buffer before clearing it. This avoids vga memory corruption, which in turn fixes unblanking not working properly with X11. Cc: qemu-stable@xxxxxxxxxx Resolves: https://gitlab.com/qemu-project/qemu/-/issues/2067 Signed-off-by: Gerd Hoffmann <kraxel@xxxxxxxxxx> --- hw/display/vga.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/hw/display/vga.c b/hw/display/vga.c index 30facc6c8e33..474b6b14c327 100644 --- a/hw/display/vga.c +++ b/hw/display/vga.c @@ -1762,6 +1762,12 @@ static void vga_draw_blank(VGACommonState *s, int full_update) if (s->last_scr_width <= 0 || s->last_scr_height <= 0) return; + if (is_buffer_shared(surface)) { + /* unshare buffer, otherwise the blanking corrupts vga vram */ + surface = qemu_create_displaysurface(s->last_scr_width, s->last_scr_height); + dpy_gfx_replace_surface(s->con, surface); + } + w = s->last_scr_width * surface_bytes_per_pixel(surface); d = surface_data(surface); for(i = 0; i < s->last_scr_height; i++) { -- 2.45.1
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