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[PATCH 03/20] gdbstub: Check for TCG before calling tb_flush()



Use the tcg_enabled() check so the compiler can elide
the call when TCG isn't available, allowing to remove
the tb_flush() stub.

Signed-off-by: Philippe Mathieu-Daudé <philmd@xxxxxxxxxx>
---
 accel/stubs/tcg-stub.c | 4 ----
 gdbstub/system.c       | 5 ++++-
 2 files changed, 4 insertions(+), 5 deletions(-)

diff --git a/accel/stubs/tcg-stub.c b/accel/stubs/tcg-stub.c
index 7f4208fddf2..b2b9881bdfb 100644
--- a/accel/stubs/tcg-stub.c
+++ b/accel/stubs/tcg-stub.c
@@ -14,10 +14,6 @@
 #include "exec/tb-flush.h"
 #include "exec/exec-all.h"
 
-void tb_flush(CPUState *cpu)
-{
-}
-
 G_NORETURN void cpu_loop_exit(CPUState *cpu)
 {
     g_assert_not_reached();
diff --git a/gdbstub/system.c b/gdbstub/system.c
index 8ce79fa88cf..7f047a285c8 100644
--- a/gdbstub/system.c
+++ b/gdbstub/system.c
@@ -22,6 +22,7 @@
 #include "system/cpus.h"
 #include "system/runstate.h"
 #include "system/replay.h"
+#include "system/tcg.h"
 #include "hw/core/cpu.h"
 #include "hw/cpu/cluster.h"
 #include "hw/boards.h"
@@ -171,7 +172,9 @@ static void gdb_vm_state_change(void *opaque, bool running, 
RunState state)
         } else {
             trace_gdbstub_hit_break();
         }
-        tb_flush(cpu);
+        if (tcg_enabled()) {
+            tb_flush(cpu);
+        }
         ret = GDB_SIGNAL_TRAP;
         break;
     case RUN_STATE_PAUSED:
-- 
2.47.1




 


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