[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] RE: [Xen-users] hardware accelerated 3D-graphics in Win-XP-domU possible?
> -----Original Message----- > From: xen-users-bounces@xxxxxxxxxxxxxxxxxxx > [mailto:xen-users-bounces@xxxxxxxxxxxxxxxxxxx] On Behalf Of > Mark Williamson > Sent: 22 March 2006 12:29 > To: Martin Nicolay > Cc: xen-users@xxxxxxxxxxxxxxxxxxx > Subject: Re: [Xen-users] hardware accelerated 3D-graphics in > Win-XP-domU possible? > > > > Further in the future: > > > * Jacob Gorm Hansen has written a paravirtualised 3d > driver called > > > "blink" that may allow this (nb. currently for Linux / > Unix guests) > > > * You might be able to give Linux guests access to a separate PCI > > > graphics card using the PCI assignment stuff > > > > > > If you want Windows games, I guess you could use Wine / > Cedega .... > > > ? Of course if you did that, you might as well run in > dom0 or on native Linux! > > > > Unfortunately every time I purchase a new game it's not > supported by > > Cedega. Half of the games are supported after a year. > > :-( > > > > Further developments include efforts by some companies to > develop a > > > virtualisation-aware 3d graphics card that'll support multiple > > > virtual machines, and the IOMMU work mentioned. It'd also be > > > possible to emulate a full 3d card to the Windows guest, but it's > > > not clear that'd be worth the effort. > > > > If necessary I would dedicate a graphics card exclusive for > the Win-domU. > > But the IOMMU work is still necessary. > > Yep. > > > I had thought a Win-XP virtual graphics-driver could > forward the domU > > direct-x3d calls to a dom0 wine-proxy. This proxy would use the > > accelerated hardware. Ignorance about problems in this > field leads to > > interesting thoughts ;-). > > This is a bit like what Jacob's Blink driver does (except > that his works for OpenGL). Doable in principle, just nobody > is hacking on it at the moment. > If it was made to work it would be extremely cool! Yes, it's definitely doable - and the beauty of MS's foresight when it comes to a flexible driver design means that if you don't fancy implementing a complicated driver function, you can tell Windows "I can't do this" - either by returning a special return value, or by not giving a function-pointer to that function in the first place. Windows will then work around the problem by doing it with more basic functionality from the driver. For a 2D driver, this means that you would only have to implement something like 5 different driver calls to start off - anything else can be implemented as "speed optimisations" later on. And this driver would probably still be faster than the current QEMU emulation - as the current QEMU emulation uses a pretty standard VGA driver, which doesn't do much more than the bare minimum in "advanced" operations anyways. Obviously, to get good 3D performance, a fair bit of D3D has to be implemented, but far from all of it. -- Mats > > Cheers, > Mark > > -- > Dave: Just a question. What use is a unicyle with no seat? > And no pedals! > Mark: To answer a question with a question: What use is a skateboard? > Dave: Skateboards have wheels. > Mark: My wheel has a wheel! > > _______________________________________________ > Xen-users mailing list > Xen-users@xxxxxxxxxxxxxxxxxxx > http://lists.xensource.com/xen-users > > _______________________________________________ Xen-users mailing list Xen-users@xxxxxxxxxxxxxxxxxxx http://lists.xensource.com/xen-users
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