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Re: [Xen-users] 3D acceleration


thank you for this! Just to be sure: Does this mean, I'll have full
DirectX10 support in Windows Vista domU? (Probably buggy, but working) I
just don't understand why there's this whole discussion about this being
impossible, and now you tell me it's possible with full 3D acceleration and
native drivers...

If you say that's true, I'll go straight to my hardware dealer and get that
VT enabling CPU :)

Compiling that stuff myself is not the problem, thanks for the warning!


On Tue, 25 Sep 2007 12:09:29 +0200, "Trolle Selander"
<trolle.selander@xxxxxxxxx> wrote:
> You could try out the "direct io" branch of Xen that Neocleus is working
> on.
> It will enable "hardware passthrough" to a HVM domain on current VT/AMD-V
> hardware (that is, no need for an IOMMU). This would enable you to assign
> your graphics card to your windows HVM and run the native drivers for it,
> with full 3D accelleration. It's under development, but the code is
> available and ready for testing, from my understanding, though you'll
> to check it out via mercurial and compile it yourself. I believe the
> intention is to merge it with mainline Xen, once it's ready.
> /Trolle
> On 9/25/07, Daniel Spies <daniel.spies@xxxxxxxxxxxx> wrote:
>> On Tue, 25 Sep 2007 11:31:35 +0200, Christian Horn <chorn@xxxxxxxxxxxx>
>> wrote:
>> > For directx-apps i see not much in near future with xen. The thing
> next
>> > to this is vmware fusion on mac that can run some older
> directx-version
>> > in the virtual machine.
>> > Maybe a windows graphicdriver is technically possible that could do
>> this,
>> > but again, xen is more serverfocused.
>> VMWare Fusion has poor performance. I don't know how they do this
>> reach-through
>> stuff, but I tried Counter Strike 1.6 (very old for those who don't know
>> it)
>> through VMWare (Workstation - same 3D Support as Fusion) and the game
> has
>> really
>> poor performance. No OpenGL at all, and D3D does not work properly.
>> Software
>> mode is working, but laggy, slow and ugly. If I remember right they
>> convert
>> D3D 8 into OpenGL, and are still using a virtual graphics adapter
> instead
>> of
>> reaching it through to the host. This seems with my very basic knowledge
>> still
>> a non-performance solution...
>> Daniel
>> _______________________________________________
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>> Xen-users@xxxxxxxxxxxxxxxxxxx
>> http://lists.xensource.com/xen-users

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