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Re: [Xen-devel] [PATCH 1/1] cameraif: add ABI for para-virtual camera



On 09/10/2018 12:04 PM, Hans Verkuil wrote:
On 09/10/2018 10:24 AM, Oleksandr Andrushchenko wrote:
On 09/10/2018 10:53 AM, Hans Verkuil wrote:
Hi Oleksandr,

On 09/10/2018 09:16 AM, Oleksandr Andrushchenko wrote:
<snip>

I suspect that you likely will want to support such sources eventually, so
it pays to design this with that in mind.
Again, I think that this is the backend to hide these
use-cases from the frontend.
I'm not sure you can: say you are playing a bluray connected to the system
with HDMI, then if there is a resolution change, what do you do? You can tear
everything down and build it up again, or you can just tell frontends that
something changed and that they have to look at the new vcamera configuration.

The latter seems to be more sensible to me. It is really not much that you
need to do: all you really need is an event signalling that something changed.
In V4L2 that's the V4L2_EVENT_SOURCE_CHANGE.
well, this complicates things a lot as I'll have to
re-allocate buffers - right?
Right. Different resolutions means different sized buffers and usually lots of
changes throughout the whole video pipeline, which in this case can even
go into multiple VMs.

One additional thing to keep in mind for the future: V4L2_EVENT_SOURCE_CHANGE
has a flags field that tells userspace what changed. Right now that is just the
resolution, but in the future you can expect flags for cases where just the
colorspace information changes, but not the resolution.

Which reminds me of two important missing pieces of information in your 
protocol:

1) You need to communicate the colorspace data:

- colorspace
- xfer_func
- ycbcr_enc/hsv_enc (unlikely you ever want to support HSV pixelformats, so I
   think you can ignore hsv_enc)
- quantization

See 
https://hverkuil.home.xs4all.nl/spec/uapi/v4l/pixfmt-v4l2.html#c.v4l2_pix_format
and the links to the colorspace sections in the V4L2 spec for details).

This information is part of the format, it is reported by the driver.
I'll take a look and think what can be put and how into the protocol,
do you think I'll have to implement all the above for
this stage?


2) If you support interlaced formats and V4L2_FIELD_ALTERNATE (i.e.
    each buffer contains a single field), then you need to be able to tell
    userspace whether the dequeued buffer contains a top or bottom field.
I think at the first stage we can assume that interlaced
formats are not supported and add such support later if need be.

Also, what to do with dropped frames/fields: V4L2 has a sequence counter and
timestamp that can help detecting that. You probably need something similar.
Ok, this can be reported as part of XENCAMERA_EVT_FRAME_AVAIL event

But anyways, I can add
#define XENCAMERA_EVT_CFG_CHANGE       0x01
in the protocol, so we can address this use-case
<snip>

1. set format command:
    * pixel_format - uint32_t, pixel format to be used, FOURCC code.
    * width - uint32_t, width in pixels.
    * height - uint32_t, height in pixels.

2. Set frame rate command:
    + * frame_rate_numer - uint32_t, numerator of the frame rate.
    + * frame_rate_denom - uint32_t, denominator of the frame rate.

3. Set/request num bufs:
    * num_bufs - uint8_t, desired number of buffers to be used.
I like this much better. 1+2 could be combined, but 3 should definitely remain
separate.
ok, then 1+2 combined + 3 separate.
Do you think we can still name 1+2 as "set_format" or "set_config"
will fit better?
set_format is closer to S_FMT as used in V4L2, so I have a slight preference
for that, but it is really up to you.
I'll probably stick to SET_CONFIG here

+ *
+ * See response format for this request.
+ *
+ * Notes:
+ *  - frontend must check the corresponding response in order to see
+ *    if the values reported back by the backend do match the desired ones
+ *    and can be accepted.
+ *  - frontend may send multiple XENCAMERA_OP_SET_CONFIG requests before
+ *    sending XENCAMERA_OP_STREAM_START request to update or tune the
+ *    configuration.
+ */
+struct xencamera_config {
+    uint32_t pixel_format;
+    uint32_t width;
+    uint32_t height;
+    uint32_t frame_rate_nom;
+    uint32_t frame_rate_denom;
+    uint8_t num_bufs;
+};
+
+/*
+ * Request buffer details - request camera buffer's memory layout.
+ * detailed description:
+ *         0                1                 2               3        octet
+ * +----------------+----------------+----------------+----------------+
+ * |               id                |_GET_BUF_DETAILS|   reserved     | 4
+ * +----------------+----------------+----------------+----------------+
+ * |                              reserved                             | 8
+ * +----------------+----------------+----------------+----------------+
+ * |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
+ * +----------------+----------------+----------------+----------------+
+ * |                              reserved                             | 64
+ * +----------------+----------------+----------------+----------------+
+ *
+ * See response format for this request.
+ *
+ *
+ * Request camera buffer creation:
+ *         0                1                 2               3        octet
+ * +----------------+----------------+----------------+----------------+
+ * |               id                | _OP_BUF_CREATE |   reserved     | 4
+ * +----------------+----------------+----------------+----------------+
+ * |                             reserved                              | 8
+ * +----------------+----------------+----------------+----------------+
+ * |      index     |                     reserved                     | 12
+ * +----------------+----------------+----------------+----------------+
+ * |                           gref_directory                          | 16
+ * +----------------+----------------+----------------+----------------+
+ * |                             reserved                              | 20
+ * +----------------+----------------+----------------+----------------+
+ * |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
+ * +----------------+----------------+----------------+----------------+
+ * |                             reserved                              | 64
+ * +----------------+----------------+----------------+----------------+
+ *
+ * An attempt to create multiple buffers with the same index is an error.
+ * index can be re-used after destroying the corresponding camera buffer.
+ *
+ * index - uint8_t, index of the buffer to be created.
+ * gref_directory - grant_ref_t, a reference to the first shared page
+ *   describing shared buffer references. The size of the buffer is equal to
+ *   XENCAMERA_OP_GET_BUF_DETAILS.size response. At least one page exists. If
+ *   shared buffer size exceeds what can be addressed by this single page,
+ *   then reference to the next shared page must be supplied (see
+ *   gref_dir_next_page below).
It might be better to allocate all buffers in one go, i.e. what VIDIOC_REQBUFS
does.
Well, I still think it is better to have a per buffer interface
in the protocol as it is done for other Xen virtual devices.
So, I'll keep this as is for now: VIDIOC_REQBUFS can still do
what it does internally in the frontend driver
I may have misunderstood the original API. The newly proposed 
XENCAMERA_OP_BUF_REQUEST
maps to REQBUFS, right? And then BUF_CREATE/DESTROY just set up the shared 
buffer
mappings for the buffers created by REQBUFS. If that's the sequence, then it 
makes
sense. I'm not sure about the naming.

You might want to make it clear that XENCAMERA_OP_BUF_REQUEST allocates the 
buffers
on the backend, and so can fail. Also, the actual number of allocated buffers in
case of success can be more or less than what was requested.
The buffers can be allocated and shared by either backend or frontend: see
"be-alloc" configuration option telling which domain (VM) shares
the Xen grant references to the pages of the buffer: either frontend
or backend.
If you want to do zero-copy video capture,
this is the goal
  then you need to know which
device in your video pipeline (which now covers both actual hardware and
multiple VMs) has the strictest memory layout requirements. Often the
video HW requires contiguous physical memory for the buffers, which means
you can't just give it a piece of non-contig memory allocated elsewhere.
We have already implemented zero copying use-cases for
virtual display, please see [1] and [2] which are dma-buf
based which can cope with real HW restrictions you mention.
And in that case we can implement zero-copying both ways,
e.g. when the Xen grant references are shared by either
backend or frontend. This is different from camera use-cases:
a single buffer needs to be shared with multiple frontends,
so zero-copying is only possible when backend allocates the references
and shares those with frontends. The way when frontend allocates
the buffers and still we can implement zero-copying is when
there is a single frontend in the system, otherwise we
need to copy the images from backend's buffers into frontend's
ones.
In practice you have two possible memory models you can use with V4L2 drivers:
MMAP (i.e. allocated by the driver and the buffers can, if needed, be exported
as dmabuf handles with VIDIOC_EXPBUF), or DMABUF where buffers are allocated
elsewhere and imported to V4L2, which may fail if it doesn't match the HW
requirements.
For the frontend it is possible to work with both MMAP/DMABUF
and the rest is on the backend's side - this was proven by
virtual display implementation, so I see no problem here
for virtual camera.

So, I was more thinking that in case of V4L2 based frontend driver:
1. Frontend serves REQBUFS ioctl and asks the backend with
XENCAMERA_OP_BUF_REQUEST
if it can handle that many buffers and gets number of buffers to be used
and buffer structure (number of planes, sizes, offsets etc.) as the reply
to that request
2. Frontend creates n buffers with XENCAMERA_OP_BUF_CREATE
3. Frontend returns from REQBUFS ioctl with actual number of buffers
allocated
Regards,

        Hans
Thank you,
Oleksandr

[1] https://elixir.bootlin.com/linux/v4.19-rc3/source/drivers/gpu/drm/xen
[2] https://elixir.bootlin.com/linux/v4.19-rc3/source/drivers/xen/gntdev-dmabuf.c

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