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[Xen-devel] [PATCH 2/2] x86/emulate: don't assume that addr_size == 32 implies protected mode



From: George Dunlap <george.dunlap@xxxxxxxxxx>

Callers of x86_emulate() generally define addr_size based on the code
segment.  In vm86 mode, the code segment is set by the hardware to be
16-bits; but it is entirely possible to enable protected mode, set the
CS to 32-bits, and then disable protected mode.  (This is commonly
called "unreal mode".)

But the instruction decoder only checks for protected mode when
addr_size == 16.  So in unreal mode, hardware will throw a #UD for VEX
prefixes, but our instruction decoder will decode them, triggering an
ASSERT() further on in _get_fpu().  (With debug=n the emulator will
incorrectly emulate the instruction rather than throwing a #UD, but
this is only a bug, not a crash, so it's not a security issue.)

Teach the instruction decoder to check that we're in protected mode,
even if addr_size is 32.

While we're here, replace the open-coded protected mode check with
in_protmode().

Signed-off-by: George Dunlap <george.dunlap@xxxxxxxxxx>

Split real mode and VM86 mode handling, as VM86 mode is strictly 16-bit
at all times. Re-base.

Signed-off-by: Jan Beulich <jbeulich@xxxxxxxx>

--- a/xen/arch/x86/x86_emulate/x86_emulate.c
+++ b/xen/arch/x86/x86_emulate/x86_emulate.c
@@ -2288,11 +2288,11 @@ x86_decode(
             default:
                 BUG(); /* Shouldn't be possible. */
             case 2:
-                if ( in_realmode(ctxt, ops) || (state->regs->_eflags & 
EFLG_VM) )
+                if ( state->regs->_eflags & EFLG_VM )
                     break;
                 /* fall through */
             case 4:
-                if ( modrm_mod != 3 )
+                if ( modrm_mod != 3 || in_realmode(ctxt, ops) )
                     break;
                 /* fall through */
             case 8:



Attachment: x86emul-unreal-mode.patch
Description: Text document

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