[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [Xen-devel] [PATCH 2/2] x86/emulate: don't assume that addr_size == 32 implies protected mode
On 25/01/17 10:32, Jan Beulich wrote: > From: George Dunlap <george.dunlap@xxxxxxxxxx> > > Callers of x86_emulate() generally define addr_size based on the code > segment. In vm86 mode, the code segment is set by the hardware to be > 16-bits; but it is entirely possible to enable protected mode, set the > CS to 32-bits, and then disable protected mode. (This is commonly > called "unreal mode".) > > But the instruction decoder only checks for protected mode when > addr_size == 16. So in unreal mode, hardware will throw a #UD for VEX > prefixes, but our instruction decoder will decode them, triggering an > ASSERT() further on in _get_fpu(). (With debug=n the emulator will > incorrectly emulate the instruction rather than throwing a #UD, but > this is only a bug, not a crash, so it's not a security issue.) > > Teach the instruction decoder to check that we're in protected mode, > even if addr_size is 32. > > While we're here, replace the open-coded protected mode check with > in_protmode(). > > Signed-off-by: George Dunlap <george.dunlap@xxxxxxxxxx> > > Split real mode and VM86 mode handling, as VM86 mode is strictly 16-bit > at all times. Re-base. > > Signed-off-by: Jan Beulich <jbeulich@xxxxxxxx> Reviewed-by: Andrew Cooper <andrew.cooper3@xxxxxxxxxx>, although you might want to remove the in_protmode() paragraph from the commit message as it is no longer applicable. _______________________________________________ Xen-devel mailing list Xen-devel@xxxxxxxxxxxxx https://lists.xen.org/xen-devel
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