[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [PATCH v1 1/4] xen: introduce CONFIG_GENERIC_BUG_FRAME
On Thu, 2023-02-16 at 12:19 +0000, Andrew Cooper wrote: > On 16/02/2023 12:09 pm, Oleksii wrote: > > On Thu, 2023-02-16 at 12:44 +0200, Oleksii wrote: > > > On Thu, 2023-02-16 at 08:31 +0100, Jan Beulich wrote: > > > > On 15.02.2023 18:59, Oleksii wrote: > > > > > Hello Jan and community, > > > > > > > > > > I experimented and switched RISC-V to x86 implementation. All > > > > > that > > > > > I > > > > > changed in x86 implementation for RISC-V was > > > > > _ASM_BUGFRAME_TEXT. > > > > > Other > > > > > things are the same as for x86. > > > > > > > > > > For RISC-V it is fine to skip '%c' modifier so > > > > > _ASM_BUGFRAME_TEXT > > > > > will > > > > > look like: > > > > > > > > > > #define _ASM_BUGFRAME_TEXT(second_frame) \ > > > > > ".Lbug%=: ebreak\n" > > > > > ".pushsection .bug_frames.%[bf_type], \"a\", @progbits\n" > > > > > ".p2align 2\n" > > > > > ".Lfrm%=:\n" > > > > > ".long (.Lbug%= - .Lfrm%=) + %[bf_line_hi]\n" > > > > > ".long (%[bf_ptr] - .Lfrm%=) + %[bf_line_lo]\n" > > > > > ".if " #second_frame "\n" > > > > > ".long 0, %[bf_msg] - .Lfrm%=\n" > > > > > ".endif\n" > > > > > ".popsection\n" > > > > I expect this could be further abstracted such that only the > > > > actual > > > > instruction is arch-specific. > > > Generally, the only thing that can't be abstracted ( as you > > > mentioned > > > is an instruction ). > > > > > > So we can make additional defines: > > > 1. #define MODIFIER "" or "c" (depends on architecture) and use > > > it > > > > > > the following way: > > > ".pushsection .bug_frames.%"MODIFIER"[bf_type], \"a\", > > > @progbits\n" > > > ... > > > 2. #define BUG_INSTR "ebreak" | "ud2" | "..." and use it in the > > > following way: > > > ".Lbug%=: "BUG_ISNTR"\n" > > > ... > > > Except for these defines which should be specified for each > > > architecture > > > all other code will be the same for all architectures. > > > > > > But as I understand with modifier 'c' can be issues that not all > > > compilers support but for ARM and x86 before immediate is > > > present > > > punctuation # or $ which are removed by modifier 'c'. And I am > > > wondering what other ways to remove punctuation before immediate > > > exist. > > > > > > Do you think we should consider that as an issue? > > > > > > > > The only thing I am worried about is: > > > > > > > > > > #define _ASM_BUGFRAME_INFO(type, line, ptr, msg) \ > > > > > [bf_type] "i" (type), ... > > > > > because as I understand it can be an issue with 'i' modifier > > > > > in > > > > > case of > > > > > PIE. I am not sure that Xen enables PIE somewhere but > > > > > still... > > > > > If it is not an issue then we can use x86 implementation as a > > > > > generic > > > > > one. > > > > "i" is not generally an issue with PIE, it only is when the > > > > value > > > > is > > > > the > > > > address of a symbol. Here "type" is a constant in all cases. > > > > (Or > > > > else > > > > how would you express an immediate operand of an instruction in > > > > an > > > > asm()?) > > > Hmm. I don't know other ways to express an immediate operand > > > except > > > 'i'. > > > > > > It looks like type, line, msg are always 'constants' > > > ( > > > they possibly can be passed without 'i' and used directly inside > > > asm(): > > > ... > > > ".pushsection .bug_frames." __stringify(type) ", \"a\", > > > %progbits\n"\ > > > ... > > > ) but the issue will be with 'ptr' for which we have to use 'i'. > > > > > > And I am not sure about all 'constants'. For example, I think > > > that it > > > can be an issue with 'line' = '((line & ((1 << BUG_LINE_LO_WIDTH) > > > - > > > 1)) > > > << BUG_DISP_WIDTH)' if we will use that directly inside asm(...). > > > > > I think we can avoid 'i' by using 'r' + some kind of mov > > instruction to > > write a register value to memory. The code below is pseudo-code: > > #define _ASM_BUGFRAME_TEXT(second_frame) > > ... > > "loc_disp:\n" > > " .long 0x0" > > "mov [loc_disp], some_register" > > ... > > And the we have to define mov for each architecture. > > No, you really cannot. This is the asm equivalent of writing > something > like this: > > static struct bugframe __section(.bug_frames.1) foo = { > .loc = insn - &foo + LINE_LO, > .msg = "bug string" - &foo + LINE_HI, > }; > > It is a data structure, not executable code. Thanks for the clarification. What about mainly using C for BUG_FRAME and only allocating bug_frame sections in assembly? Please look at POC below: #include <stdio.h> #include <stdint.h> #define BUG_DISP_WIDTH 24 #define BUG_LINE_LO_WIDTH (31 - BUG_DISP_WIDTH) #define BUG_LINE_HI_WIDTH (31 - BUG_DISP_WIDTH) struct bug_frame { signed int loc_disp:BUG_DISP_WIDTH; unsigned int line_hi:BUG_LINE_HI_WIDTH; signed int ptr_disp:BUG_DISP_WIDTH; unsigned int line_lo:BUG_LINE_LO_WIDTH; signed int msg_disp[]; }; #define bug_loc(b) ((const void *)(b) + (b)->loc_disp) #define bug_ptr(b) ((const void *)(b) + (b)->ptr_disp) #define bug_line(b) (((((b)->line_hi + ((b)->loc_disp < 0)) & \ ((1 << BUG_LINE_HI_WIDTH) - 1)) << \ BUG_LINE_LO_WIDTH) + \ (((b)->line_lo + ((b)->ptr_disp < 0)) & \ ((1 << BUG_LINE_LO_WIDTH) - 1))) #define bug_msg(b) ((const char *)(b) + (b)->msg_disp[1]) #define ALLOCATE_BF_SECTION(has_msg) do { \ asm (".pushsection bug_frames \n" \ ".long 0, 0 \n" \ ".if " #has_msg "\n" \ "\t.long 0 \n" \ "\t.long 0 \n" \ ".endif\n" \ ".popsection" ); \ } while (0) #define MERGE_(a,b) a##b #define UNIQUE_BUG_INSTR_LABEL(a) MERGE_(unique_name_, a) #define BUG_FRAME(type, line, file, has_msg, msg) do { \ unsigned int line_lo = (((line) >> BUG_LINE_LO_WIDTH) << BUG_DISP_WIDTH); \ unsigned int line_hi = ((line & ((1 << BUG_LINE_LO_WIDTH) - 1)) << BUG_DISP_WIDTH); \ ALLOCATE_BF_SECTION(1); \ *(signed int *)(&bug_frames) = (unsigned long) &&UNIQUE_BUG_INSTR_LABEL(line) - (unsigned long)&bug_frames + line_lo; \ *((signed int *)(&bug_frames) + 1) = (unsigned long)file - (unsigned long)&bug_frames + line_hi; \ bug_var.msg_disp[1] = (signed int)((unsigned long)#msg - (unsigned long)&bug_frames); \ UNIQUE_BUG_INSTR_LABEL(line): \ asm volatile ("nop"); } while (0) extern char bug_frames[]; static struct bug_frame bug_var __attribute__((section("bug_frames"))); int main() { BUG_FRAME(1, __LINE__, __FILE__, 1, "TEST"); printf("bug_loc: %p\n", bug_loc(&bug_var)); printf("bug_ptr: 0x%x\n", bug_ptr(&bug_var)); printf("__FILE__: %s\n", (char *)bug_ptr(&bug_var)); printf("bug_line: %d\n", bug_line(&bug_var)); printf("msg: %s\n", bug_msg(&bug_var)); BUG_FRAME(1, __LINE__, __FILE__, 1, "NEW TEST"); printf("bug_loc: %p\n", bug_loc(&bug_var)); printf("bug_ptr: 0x%x\n", bug_ptr(&bug_var)); printf("__FILE__: %s\n", (char *)bug_ptr(&bug_var)); printf("bug_line: %d\n", bug_line(&bug_var)); printf("msg: %s\n", bug_msg(&bug_var)); return 0; } Do you think it makes any sense? In this case, all BUG_FRAME can be re- used among all architectures, and only bug instructions should be changed. > > ~Andrew ~ Oleksii
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